![]() I believe artists are not obligated to create an FBX having native materials in it but it would be good practice if they do so. However, keep in mind if the artist would have used a third party renderer then implementation of FBX exporter in his host application would most likely not support this renderer and thus not contain any material or texture media upon exporting his scene. on the fly upon import (if artist have setup correctly). Once a material template has been created, it can be used to apply materials to a new model upon. Anyone working with large assemblies can save time using Material Templates to automatically apply materials to parts in a scene. FBX usually would have media embedded in the file and create basic materials with the textures in diffuse, specular, bump, etc. Material Templates is a powerful feature in KeyShot, that automate the materials applied to your model in a scene. If so then make sure to have the folder named “maps” (holding all the textures) resides in same folder where OBJ resides. Question, did your package came with OBJ+.mtl file? If the artist did not tell anything about this sort of combination then he is not obligated to support this. Its impossible to support all the different 3D software and renderer combinations out there, so in your case if the artist advertised a 3ds max file setup with Keyshot and it does not render out of the box then I believe you would be entitled for refund. Browse to the location where you saved the material file or folder. The exchange formats (OBJ, FBX, etc.) if exported correctly, should usually (but not always) support the basic native material slots/textures of most 3D applications, however you would still need to setup materials if using different plugin rendering software that uses different materials then what your host application delivers. In the Project window, go to the Materials tab and click on the Import button at the bottom. ![]() All KeyShot functions, KeyShot animation, geometry shader, HDRI/material editor. ![]() ![]() Follow the prompts until the utility uninstalls and re-start your computer. Find Dell Backup and Recovery or AlienRespawn (on Alienware), or NAHIMIC. I believe most artiest here see to it that the native formats they deliver renders out of the box with the default renderer, or the renderer that specific artist typically uses and supports (advertised this in the description, for example setup with Vray, etc.). These include the option to create custom materials, studio setups, and 3D. To fix this issue, you can try the following: Go to your Start menu, click Control Panel -> Programs. ![]()
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